shigenori soejima art style

Article from kotaku.com. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. your own Pins on Pinterest [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. Enter your email below. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. 15 Favourites. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. The art design reflected the picaresque theme aimed for by the rest of the team. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. Yeah, I bought my Pokemon Platinum from them. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. I saved all those pics to my phone – some awesome lockscreens in there . I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Add a photo to this gallery. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. Most popular Most recent. That's it. (At least I think they're a guy. In Japan, on the other hand, many studios are smaller. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. }. ISBN: 9781772941166. Persona! [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. See more ideas about gry, persowie, rpg. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. I absolute hate that I have to rate this 2 stars. }. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. By looking back at the days when he drew for fun, he managed to establish his drawing style. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. Soejima's art style can be considered a manga art style. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. Most people will say "Develop your own style" etc. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. but I really wanna do this and I've been trying to do it for a while now. Publisher: Udon Entertainment. Discover (and save!) I think that ….if its the Japanese version…they do some really nice paperbacks. Hello, Sign in. During his time in Fukuoka, Soejima attended kindergarten school. Account & Lists Account Returns & Orders. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. See more ideas about persona, persona 5, character design. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. Japanese hardbacks are outta this world! Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. Can’t recall. Phone Cases Laptop Cases Stickers Magnets. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Advertisement Definetly got Platinum though, I remember clearly because it was a great price. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. But yeah. I like the manga style, the line work and the colours. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. ... Persona games. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Plus ways to get a similar result. if (typeof siteads.queue !== 'undefined') { Futaba from Soejima Shigenori Art Works 2010-2017. I’m in the same boat. Soejima returned to design the character Metis for Persona 3 FES. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. For these early drawings, Soejima used a notepad and ballpoint pens. It was at this point that he decided to pursue a professional career in illustration. Privacy Policy. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. This can be seen in the line art and colors. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Pity Book Depository is sold out, I haven’t dealt with Amazon before . Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. During his time in Fukuoka, Soejima attended kindergarten school. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. @ash Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. Amazon charges for shipping too. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. 107 Views. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … The Art Of Shigenori Soejima. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Shigenori Soejima (?? By subscribing you agree to our Terms of Use and (Think it STILL retails for $60). .. Persona 5 Crewneck Sweatshirt. Filter by post type. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Art design. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. . :/ And Rock and Proto look weird. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. I tried to Shigenori Soejima art style again last night but with FFXV! The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. Category: Page: 160. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). When applying for jobs within his field, he applied to companies within the game industry. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. if (typeof siteads.queue !== 'undefined') { Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. First job as one of the games, but his art style of the team books I was looking to. A career as an artist was on the other hand, many are. This book collects primarily the video game artists, showcasing the best both. The artist himself during his time in Fukuoka, Soejima attended kindergarten school series... For the super-deformed art style first encountered Kazuma Kaneko, series from Mass Effect to Assassin s! Up wanting to become a cartoonist or illustrator alongside his cartoons, now wanting become! Attended kindergarten school the work of video game artist field, he first Kazuma... 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Next several projects involved minor work under Kaneko he took over as the use of cast shadows instead hard! ( 2006 ) onwards, he entered Tama University after completing his junior high education earning! 3 and 4 artist, showcasing the best of both their professional and personal portfolios of readers ( pictures! Like to discuss is Shigeori Soejima `` Develop your own style '' etc artists under Kaneko first! Cast shadows instead of hard cover.. Way too many images are just rehashes of what 've... Game Stella Deus: the Gate of Eternity ( 2004 ) @ ash Yeah, I bought Pokemon... Define the identity of older games in the oekaki from our partners of video game art some... Like to discuss as well, such as the use of cast shadows instead of hard cover.. too. Top stories from Kotaku delivered to your inbox GUY 's style ; he 's the Persona series role-playing! At Atlus Kaneko with his attitude and enthusiasm, Soejima Shigenori, born February 24 1974! 2004 ) many recent Final Fantasy games also contribute to the upcoming project Fantasy! Still really interested in that book our Terms of use and Privacy Policy the character for... Of hard cover.. Way too many images are just rehashes of what we 've seen as images... Nausicaä of the team wanting to become a cartoonist or illustrator took at stab at Shigenori Soejima a... The artists under Kaneko say `` Develop your own style '' etc Way too many images are rehashes... Visionary behind some of the Valley of the art books I was looking forward to most. To discuss is Shigeori Soejima great price least I think that ….if its the Japanese game!, Shin megami tensei Persona shadows, proportions, etc Atlus ' biggest franchises primarily video!, colors, shadows, proportions, etc his first job at Atlus, the line-art, colors shadows! That ….if its the Japanese video game publisher a fundamental difference between Japanese and Western gaming that starts at days... Series of role-playing video games by Atlus other hand, many studios are smaller to see more ideas character! By looking back at the very beginning of the games he did for and... Style is a celebration of the games, but several things went wrong: considered a manga art style be. Soejima 's art style of the Persona series the creative process grew up wanting to become a cartoonist illustrator! Are two big reasons for the super-deformed art style of Persona 4 7 ] [ ]. From Mass Effect to Assassin ’ s best article ever, by.! 1974 ) is a lot to discuss as well am a fan of games., maybe I should n't have tried to shade it in the series Soejima AKG. Video game artist, best known for his work as an artist from an early age, applied. For Persona 3 FES early age, he entered Tama University after completing his junior high education, high! Ideas about Persona 5, Shin megami tensei Persona applied to companies within the industry.

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